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Oblivion reloaded combat animations
Oblivion reloaded combat animations










ini is set, debug messages will be printed to the console and to a log if ConScribe is installed. Function Update3D is no longer called on the player in first person, supposedly fixing the double body bug.

oblivion reloaded combat animations

Fixed some errors introduced in the previous version.

oblivion reloaded combat animations

Removed dependency on oblivion.esm, so you can use this mod with Nehrim. Now includes Controllable Universal Skeleton 1.3 by Growlf. Fixed bug where animations would no longer cycle after switching to Hand-To-Hand style. Added bDisableInventoryUpdate setting to disable animation updates in the inventory screen. Added an option to lock specific NPCs to specific styles. Sneaking animations while holding a weapon don't always seem to work correctly and power attacks don't seem to work at all. KamiCAS seems compatible with Deadly Reflex as far as I've tested, but I'm not sure about Unnecessary Violence (never used it). KamiCAS supports the following animation categories.

oblivion reloaded combat animations

KamiCAS does NOT come with any animations of its own! You have to get them from elsewhere. PLEASE READ THE ENTIRE README CAREFULLY! KamiCAS is not hard to set up, but you have to follow the instructions. Instructions on how to set it up are in the download. You can also turn it off if you don't want NPCs to use custom animations at all. Not one, not two, but however many you want to use! And you can switch styles at the press of a single button.īut wait, there's more! NPCs can use the same animations, either a fixed style or randomly chosen.

oblivion reloaded combat animations

KamiCAS lets you use multiple THIRD PERSON animation styles for walking and fighting, for new and old weapons and including dual wielding!Īnimations are divided into categories, and for each category you can define as many animation styles as you want.












Oblivion reloaded combat animations